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Tv tropes kerbal space program
Tv tropes kerbal space program








adjust your speed via tankers far away, warp in and land on a platform and let it take you back down to Earth.

#TV TROPES KERBAL SPACE PROGRAM FREE#

You can choose not to rescue a Kerbal stranded in deep space and you could be technically free of conscience since they're not dead, but are instead drifting forever with nothing to do, no hope of returning home, and no snacks. Kerbals Achievements in Ignorance: Kerbals have stupidity as a stat.

tv tropes kerbal space program

So if that becomes easier then rockets become a whole lot more practical when you use a lot of Orion tankers.Īnd getting back to Earth is just as easy. The Kerbal solar system and its planets are around 1/10 the size of the real ones. A page for describing Characters: Kerbal Space Program. Like they say, once in space you are halfway to anywhere. Lots of ISRU bases would help too, with more tractor beam luft platforms. Orion drives save chemical propellant by using bomb push propulsion. As the space rocketships are proper warp starships but rely on tankers for propellant. But in this setting it would make plenty. Normally an orion drive used as a giant propellant tank would make little sense.

tv tropes kerbal space program

From there Orion drive tankers could take off and use AM bombs to fly into orbit, saving most of their propellant for crewed rocketships that dock in orbit and refuel Reason: I figured out that scifi tractor beams that can both push and pull as beams would work great for pushing or retracting an otherwise massive stationary launch platform into LEO space. Main Question: How high up in space are antimatter bomb blasts safe? Nuke level yield but using only AM annihilation?








Tv tropes kerbal space program